Commissions
How to Price Craft Commissions Without Losing Money
Learn the real formula for pricing cosplay and craft commissions. Cover materials, labor, overhead, and profit so you stop undercharging for your work.

I lost $400 on my third commission because I forgot to price my time.
It was a full Mandalorian chest plate and pauldrons. I charged $350, thinking I'd doubled my material costs and padded it a bit. Forty-seven hours of sanding, sealing, and painting later, I'd paid myself less than minimum wage. The client was thrilled. I was broke.
That commission taught me the most expensive lesson in my craft career: doubling your material cost isn't a pricing strategy. It's a recipe for burnout.
The Real Commission Pricing Formula
Forget the "just double your materials" advice floating around cosplay Twitter. Here's what actually works:
Materials + Labor + Overhead + Profit Margin = Your Price
Let's break each piece down with real numbers.
Materials means everything consumed during the build. For a mid-complexity EVA foam armor set, that looks like: 4 sheets of 10mm EVA foam at $14/sheet ($56), two cans of Plasti Dip at $12/can ($24), Barge contact cement at $16/can, heat-seal primer at $9, and acrylic paints running another $30-40. You're already at $135-145 before you cut a single piece.
Plug your material list into the Craft Build Cost Estimator to get an accurate baseline. It pulls current prices so you're not guessing from memory.
Labor is where most makers get destroyed. Track every minute you spend on a commission: patterning, cutting, shaping, gluing, priming, painting, weathering, test fitting, client communication, and photography for WIP approval gates. All of it counts.
Overhead covers the tools and costs that don't belong to any single project. Your Dremel replacement bits ($15/pack, burned through monthly), your heat gun, your workshop electricity, your website hosting. Add 20% to your material-plus-labor subtotal to cover this.
Profit margin is your business growth fund. Not your paycheck (that's labor). This is the 15-20% on top that lets you buy a new belt sander or survive a slow month.
The 2-3-2 Shortcut (And When It Fails)
Experienced commission makers use the 2-3-2 method as a quick sanity check. For a simple repeat build you've done before, multiply materials by 2. For a brand-new design requiring original patterning, multiply by 3. Then add 20% overhead on top.
This shortcut works decently for mid-range armor commissions in that $500-$2,000 range. It falls apart completely on high-labor builds. Fursuit commissions run $2,000-$7,000 and eat 200-600 hours of labor. At those hour counts, the 2-3-2 method would have you working for pennies.
Always run the full formula on any build estimated over 40 hours.
How to Track Your Actual Hourly Rate
My second big failure: I guessed my hours instead of tracking them. I told myself a helmet took "about 15 hours." It took 28. I know because I finally started logging time in decimal hours (4 hours 30 minutes = 4.5 hours) after that wake-up call.
Here's how to find your real rate:
- Pick your last three completed builds.
- Add up every hour spent, including client emails and revisions.
- Subtract material and overhead costs from what you charged.
- Divide the remainder by total hours.
If that number is below $15/hour, you're subsidizing your clients' costumes with your free time. Most experienced commission makers in the cosplay space land between $20-$45/hour depending on their region and skill level.
Track time on every build going forward. Use a phone timer, a spreadsheet, whatever sticks. Decimal hours make invoicing math painless.
What Everyone Forgets to Price
These hidden costs eat 15-25% of your revenue if you don't account for them upfront.
Marketplace fees. Etsy takes roughly 13% between listing fees, transaction fees, and payment processing. PayPal charges 3%. If you're selling a $600 armor set through Etsy, you're handing over $78 before shipping.
Shipping. A full armor set in a reinforced box with foam padding costs $35-$80 to ship domestically via UPS Ground. International commissions can hit $150+. Always quote shipping separately or build in a generous buffer.
Revisions. "Can you make the gold a little more warm?" costs you 2-3 hours of repainting. Set a revision limit in your commission agreement (I do two rounds included, $25/hour after that).
WIP photography. Clients on 8+ month turnaround builds expect regular WIP photo updates. Staging, lighting, and photographing progress eats 15-30 minutes per update. Over a 6-month build with biweekly updates, that's 6+ hours of unpaid labor if you haven't priced it in.
Communication overhead. Commission makers cobble together Google Forms for intake, Trello for project tracking, Excel for pricing, and email for client updates. Beetlecat Originals wrote openly about commission disasters caused by this fragmented workflow. Every hour spent managing the process instead of building is an hour you need to bill for.
When to Raise Your Prices
Raise your prices when any of these happen:
Your queue exceeds 3 months. If you're booked out past 12 weeks, demand outstrips your capacity. A 15-20% price increase will slow intake to a manageable pace and reward you for the skills that created that demand.
Your material costs jump. Worbla went from $38 to $46 per sheet in two years. If your raw costs climb 10%+, your prices need to follow immediately, not next quarter.
You've added a new skill. When I learned to install programmable LED strips (WS2812B LEDs at $22/5m roll plus the microcontroller), I added a $75-$150 surcharge for illuminated pieces. New capability, new pricing tier.
You haven't raised prices in 12 months. Inflation exists. A flat 5-8% annual increase keeps you from slowly going backwards.
The single biggest mistake in the commission space is reaching out to potential commissioners without knowing their budget. When raising prices, post your new rate card publicly before your next commission cycle opens. Let clients self-select.
Stop Guessing, Start Calculating
Run your next commission quote through the Craft Build Cost Estimator before you send it. Input your materials, estimated hours, and target hourly rate. The calculator handles overhead percentages and fee deductions so you see your actual take-home before you commit to a price.
Pricing commissions isn't complicated. It's just math most of us avoid until we've eaten enough losses to get angry about it. I ate about $1,200 in underpriced work before I built a system. You don't have to.
Track your hours. Price your overhead. Charge what the math says, not what feels "reasonable."
Frequently
asked questions.
Sources & references
We link to the brands, retailers, and research we reference so you can verify and explore.
- 1Etsy seller fees breakdown — listing fees, transaction fees, and payment processing totaling approximately 13%
- 2PayPal merchant fees — standard payment processing rates for goods and services
- 3Beetlecat Originals commission terms — fursuit commission pricing, timelines, and workflow documentation
- 4Worbla thermoplastic products — current sheet pricing and product specifications
- 5UPS Ground shipping rates — domestic parcel rate estimates by weight and distance
