Commissions
How to Calculate Your True Cost Per Commission
Most cosplay makers earn under $10/hr on commissions. Learn the full cost formula, including materials, labor, overhead, and hidden fees, so you price for profit.

I tracked every hour on my last 5 commissions. My actual hourly rate was $8.40.
That number broke something in my brain. I'd been quoting $300 to $500 per build and telling myself I was running a business. I wasn't. I was doing expensive charity work with a heat gun.
The problem wasn't my skills or my speed. The problem was I had no idea what a commission actually cost me to produce. I was guessing at prices based on vibes and what other makers charged on Instagram. So I sat down with receipts, time logs, and a spreadsheet, and reverse-engineered every dollar. Here's the formula I use now.
Start With Unit Cost, Not Package Cost
This is where most makers get pricing wrong on day one. You buy a 1L can of Barge contact cement for $18. You use maybe a sixth of that can on a single armor commission. Your material cost for adhesive on that project is $3, not $18.
The same logic applies to everything. A 4-pack of Kwik Seal caulk from Home Depot runs about $12. You use half a tube per build. That's $1.50 in caulk. A yard of spandex from Joann's costs $8.99; if the commission only needs a quarter yard, your cost is $2.25.
Before you quote your next commission, run the materials through Costumary's Craft Build Cost Estimator. Plug in what you bought, what you used, and let it spit out the real per-project cost. I started doing this after my third underpriced commission and immediately found $40 in material costs I'd been absorbing.
Here's the part that tripped me up for months: materials from your stash still have a cost. I had three rolls of Worbla left over from a personal build and used them on a client's shoulder armor. I told myself "those are free since I already own them." They weren't free. Replacing that Worbla costs $42 per roll from CosplaySupplies. If you don't price stash materials at replacement value, you're slowly draining your inventory and pretending it doesn't cost anything.
Track Labor in Decimal Hours
I used to estimate my build time as "about 15 hours" for a set of armor. Then I started a stopwatch app (Toggl, free tier) and discovered my actual time was 22.5 hours.
Those missing 7.5 hours were hiding in places I never counted: answering the client's reference photo emails (1.2 hours total across 8 threads), adjusting patterns after the first fitting photo (2 hours), sealing and painting touch-ups that I did "real quick" over three separate evenings (3 hours), and packaging the finished piece for shipment (1.3 hours).
Everything that wouldn't happen if the commission didn't exist is billable time. Pattern drafting, fabrication, painting, sealing, client communication, reference research, test fits, photography for progress updates, and final packaging. All of it.
Track in decimal hours, not rounded hours. 45 minutes is 0.75 hours. 20 minutes is 0.33 hours. Those fractional hours add up fast across a multi-week build. Multiply your total decimal hours by your target hourly rate. For most cosplay makers, $15 to $30 per hour is a realistic range depending on your experience and the complexity you handle.
Overhead Nobody Budgets
Your workspace costs money even when you're not building. If you rent a dedicated craft room or garage workshop, that monthly cost needs to get split across your commissions. A $200/month workshop space with 4 commissions per month means $50 in workspace overhead per build.
Work from a spare bedroom? Your cost is lower but not zero. A portion of your electricity, your internet (for client communication and reference downloads), and your renter's or homeowner's insurance all count.
Then there's tool depreciation. My Dremel 4300 cost $99 and lasts roughly 3 years of regular use. That's $2.75 per month, or about $0.70 per commission at my volume. My heat gun ($34, 2-year lifespan) adds another $1.40 per month. My cutting mat ($22) lasts about 18 months. None of these numbers are big individually, but I counted 14 tools in active rotation. Together they added $8 to $12 per commission that I'd never been tracking.
Software counts too. If you pay for Clip Studio Paint ($22/year), Canva Pro ($13/month for marketing photos), or a website hosting plan ($16/month for your portfolio), those are real overhead costs that your commissions need to cover.
Hidden Costs That Eat Your Profit
Marketplace and payment fees. Etsy takes approximately 13% between listing fees, transaction fees, and payment processing. PayPal charges 3.49% plus $0.49 per transaction. A $400 commission paid through Etsy nets you roughly $348 after fees. That $52 difference is real money you never see.
Shipping materials. A proper shipping box for armor pieces costs $8 to $15 depending on size. Bubble wrap, packing peanuts, and tissue paper for delicate painted surfaces add another $5 to $10. I spent $14 on a single shipment's packing materials last month for a pair of gauntlets.
Shipping to the client. USPS Priority Mail for a medium armor set runs $25 to $50 depending on weight and distance. UPS or FedEx for oversized pieces can hit $60 or more. I shipped a full chest piece to a client in Maine last year and the label was $47.80.
Revision rounds. This is where my second big pricing failure happened. I quoted a helmet commission at $350 with "one round of revisions" in the agreement. The client sent five separate rounds of feedback on the paint job, and I accommodated all of them because I didn't want a bad review. Those extra revision hours cost me 4.5 hours of rework. At $20/hr, that was $90 I donated.
Photography time. Progress photos, final glamour shots for your portfolio, editing in Lightroom. I spend 30 to 45 minutes photographing and editing every finished commission. That's billable time or marketing overhead, either way it costs you.
The Full Formula
Here's how every commission quote should break down:
Total Cost = Materials (unit cost) + Labor (hours x rate) + Overhead (per-project share) + Fees + Shipping + Profit Margin
Let's work a real example. A client wants EVA foam pauldrons with LED accents.
| Line Item | Cost |
|---|---|
| EVA foam (2 sheets of 6mm from TNT Cosplay, $7.95 each) | $15.90 |
| Contact cement (1/6 of a $18 can) | $3.00 |
| Plasti Dip (1/4 of a $12 can) | $3.00 |
| Acrylic paint (various, estimated usage) | $6.00 |
| LED strip (1m of WS2812B, $4.50 from AliExpress) | $4.50 |
| Battery holder + 2x CR2032 | $3.50 |
| Sealer (1/5 of a $14 can of Mod Podge Hard Coat) | $2.80 |
| Materials total | $38.70 |
| Labor: 18 hours at $20/hr | $360.00 |
| Overhead share (workspace, tools, software) | $18.00 |
| Etsy fees (13% of sale price) | ~$62.00 |
| Shipping materials | $10.00 |
| Shipping to client (USPS Priority) | $28.00 |
| Total cost before profit | $516.70 |
| Profit margin (15%) | $77.50 |
| Quote price | $594.20 |
Round that to $595 or $600. If you'd guessed "maybe $350 for some foam shoulders," you'd have been working for $7.50 an hour or less, exactly like I was.
Notice that materials were only 7% of the real cost. Labor was 68%. That's typical for handmade cosplay commissions, and it's why underpricing almost always comes from undervaluing your time rather than miscounting your foam.
Run Your Numbers Before You Quote
Open the Craft Build Cost Estimator and plug in your next commission before you send that quote. Enter every material at its unit cost, log your estimated hours honestly (then add 20% because you will underestimate), include your overhead, and add the fees for whatever platform you sell through.
The number that comes out will probably be higher than what you've been charging. That's not a reason to panic. That's the information you needed to start pricing like a professional instead of a hobbyist who happens to accept money.
Frequently
asked questions.
Sources & references
We link to the brands, retailers, and research we reference so you can verify and explore.
- 1Etsy seller fees — breakdown of listing fees, transaction fees, and payment processing totaling approximately 13%
- 2PayPal merchant fees — 3.49% + $0.49 per transaction for goods and services
- 3TNT Cosplay Supply — EVA foam sheet pricing and cosplay materials
- 4CosplaySupplies — Worbla thermoplastic pricing (official North American distributor)
- 5USPS Priority Mail pricing — domestic shipping rates by weight and distance
- 6Toggl time tracker — free-tier time tracking for project-based work
