Conventions
Are You Actually Making Money at Cons?
Most convention vendors count gross sales, not profit. Here's how to calculate what you really earned after table fees, travel, materials, and time.
You sold $800 at your last con. But did you make money?
You packed up Sunday night, counted your Square deposits, and felt great. $800 in sales across three days. You posted about it. People congratulated you. And then you got home, looked at your bank account, and realized something didn't add up.
The table cost $250. The hotel was $180 a night for two nights. Gas was $65. You printed 200 pieces of inventory that cost $340. You bought a new tablecloth and display stands for $55. Square took 2.6% + $0.15 on every card swipe. You ate convention center food for three days because you didn't have time to leave the floor.
Your $800 weekend was actually a $150 loss. And that's before we talk about the 30 hours you spent at the table instead of working your day job or taking commissions.
This math is uncomfortable. I've done conventions where I was sure I'd killed it, only to sit down with the numbers a week later and realize I'd basically volunteered. I ran a craft commission business for four years, and I learned to track these numbers the expensive way. Let me save you some time.
The real cost of a convention table
Most vendors budget for the table fee and nothing else. That's like budgeting for rent and forgetting about groceries, utilities, and gas. Here's what a typical mid-size convention actually costs when you count everything.
Fixed costs (these hit whether you sell or not)
| Expense | Range | Notes |
|---|---|---|
| Table/booth fee | $50-700 | Local cons: $50-150. Mid-size: $200-350. Major cons (Anime Expo, FAN EXPO): $375-700 |
| Convention badge | $0-80 | Sometimes included with table, sometimes not. FanimeCon charges $300 for the table but the weekend badge is separate |
| Hotel | $0-500+ | $0 if local, $130-250/night if not. Two nights minimum for a weekend con |
| Travel | $0-600+ | Gas for a day trip is $20-60. Flights + checked bags for inventory run $200-600 |
| Parking | $0-80 | Convention center parking is $20-40/day in most cities |
| Food | $30-100 | Three days of eating near a convention center. Bring snacks or budget $15-35/day |
Variable costs (scale with how much you bring and sell)
| Expense | Range | Notes |
|---|---|---|
| Inventory production | $100-800+ | Prints, stickers, pins, physical goods. This is your biggest variable |
| Packaging | $10-40 | Bags, backing boards, cellophane sleeves. $0.05-0.30 per item adds up at scale |
| Payment processing | 2.6-3.5% | Square charges 2.6% + $0.15 per tap/dip. Keyed-in cards are 3.5% + $0.15 |
| Display equipment | $30-200 | Grid walls, risers, banner, tablecloth. One-time cost but it wears out |
| Sales tax | Varies | Many states require you to collect sales tax at conventions. Some cons handle it, most don't |
The cost nobody includes: your time
A three-day convention eats more than three days. There's the packing day before, the drive, setup, teardown, the drive home, and the recovery day after. For a typical weekend con, you're looking at 30-40 hours of total time investment.
If you freelance or take commissions, those hours have a dollar value. If your commission rate works out to $25/hour, then a 35-hour convention costs you $875 in opportunity cost before you sell a single print.
I'm not saying you need to bill yourself $25/hour for convention time. Some of that time is fun. Some of it is networking. But if you're trying to evaluate whether a con is worth it financially, you can't pretend your time is free.
How to calculate your real convention profit
Here's the formula I wish someone had given me before my first table.
True Profit = Gross Sales - (Fixed Costs + Variable Costs)
Let's run a realistic example.
Scenario: mid-size anime convention, 3-day weekend
Revenue:
- Cash sales: $280
- Card sales: $520
- Total gross: $800
Fixed costs:
- Table fee: $250
- Hotel (2 nights): $360
- Gas + parking: $85
- Badge (included): $0
- Food: $65
- Fixed total: $760
Variable costs:
- Inventory produced: $340 (stickers, prints, pins)
- Inventory sold (cost of goods): $180 (roughly half your stock moved)
- Payment processing on $520 card: ~$17
- Packaging materials: $12
- Variable total: $209
True profit: $800 - ($760 + $209) = -$169
You lost money. On a weekend where you sold $800 worth of stuff. The unsold inventory ($160 in production costs) isn't lost forever if you sell it at future cons, but it's cash you spent and didn't recoup this weekend.
Now here's the same scenario if you're local (no hotel, cheaper travel):
Fixed costs drop to: $250 + $0 + $25 + $45 = $320 True profit: $800 - ($320 + $209) = $271
That $360 hotel was the difference between a $271 profit and a $169 loss. This is why local cons have a completely different risk profile than destination cons.
Free Tool
Convention Profit Tracker
Track sales and expenses at conventions. See your real profit after table fees, travel, materials, and supplies.
Which conventions are actually worth it
Not all cons are created equal when it comes to vendor economics. The variables that matter most aren't always the ones you'd guess.
Table cost vs. foot traffic is the key ratio
A $50 table at a 500-person con might sound cheap. But if only 200 people walk through artist alley and 10% buy something, that's 20 sales. At an average of $8 per transaction, you gross $160. Subtract the $50 table and your $60 in inventory cost, and you made $50 for a full day of work.
A $400 table at a 30,000-person con with heavy artist alley traffic might put 5,000 people past your table over three days. Same 10% conversion, same $8 average, that's $4,000 in gross sales. Now we're talking.
The tiers that matter
Local cons (sub-$150 table, you drive home at night): Lowest risk. No hotel. Short travel. If you gross $300-500, you're probably profitable. These are where you should start.
Regional cons ($150-350 table, one hotel night minimum): The danger zone. Hotel and travel push your break-even to $600-900. You need consistent foot traffic AND a strong product mix to clear that.
Major cons ($350-700+ table, flights and multiple hotel nights): High risk, high reward. Your break-even might be $1,200-2,000+. But the top vendors at these cons report $2,000-10,000+ weekends. You need to already know what sells before committing to this tier.
Red flags in a convention listing
- Table cost is high but the con doesn't publish attendance numbers
- The convention is in its first or second year (attendance is unpredictable)
- Artist alley is in a separate room or floor from the main vendor hall
- No published map showing artist alley location relative to entrances
- Previous vendors aren't posting about their experience (silence is bad)
How to increase your per-con profit
If you've been breaking even or losing money, you don't necessarily need to stop doing cons. You might need to change how you do them.
Fix your product mix
Stickers have 70-85% margins and the highest sell-through rate at conventions. Prints are solid but slower-moving. High-ticket items (resin pieces, props, plushies) have lower margins but boost your average transaction value.
The most profitable booths I've seen run a balanced mix: cheap impulse buys (stickers at $3-5) for volume, mid-range items (prints at $10-20) for core revenue, and a few statement pieces ($40-80+) to anchor the table and attract attention.
Reduce your fixed costs ruthlessly
- Split hotel rooms. Two vendors sharing a room cuts your per-night cost in half. A $180 room becomes $90. Over a 2-night con, that's $180 saved.
- Carpool or road trip. Splitting gas four ways turns a $65 drive into a $16 one.
- Apply to cons with table fees that include badges. Saves $40-80 per event.
- Eat outside the convention center. Pack lunches. Bring a cooler. Convention center food is a 3x markup on everything.
- Stay with local friends. The $0 hotel is the best hotel.
Optimize your booth for conversions
- Use vertical displays to show more product without needing more table space
- Price everything clearly and visibly. People skip tables when they can't tell what things cost
- Accept both cash and card. You lose sales every time someone says "I only have my card" and you can't take it
- Put your cheapest items at the front, eye-catching pieces at eye level, and bundle deals on signage
Track what actually sells
If you don't track inventory before and after each con, you're guessing about what to bring next time. Count everything in, count everything out. Note which items moved on which days. After three cons, you'll have real data instead of feelings.
If you're building and selling craft items (props, armor pieces, sewn goods), you also need to track your commission pricing separately from convention sales. The economics are completely different, and mixing the numbers will mislead you in both directions.
When to stop doing cons
This is the part nobody writes about. Sometimes the math just doesn't work, and you need to be honest with yourself about it.
The three-con test
Do three conventions of the same tier. Track every dollar in and out. If you're not profitable on at least two out of three, something fundamental isn't working. It might be your product mix, your pricing, your display, or the cons you're picking. But three tries is enough data to diagnose it.
Signs it's time to pause
- You've done 5+ cons and never turned a real profit (not gross, real profit)
- Your per-con revenue is flat or declining while your costs keep rising
- You're subsidizing conventions with your day job income and calling it "marketing"
- Convention prep is eating into time you could spend on more profitable work (commissions, online sales, freelance)
- You dread packing for cons instead of being excited about them
The pivot, not the quit
Stopping conventions doesn't mean stopping your creative business. It means redirecting your energy. Online sales through Etsy have zero table fees. Commissions have no travel costs. Social media marketing reaches more people than any single convention floor.
Some makers do better when they stop treating conventions as their primary sales channel and start treating them as occasional marketing events. You go to one or two big cons a year for visibility and community, and you make your actual money online the other 50 weeks.
If you want to plan your convention budget properly, our convention trip budget planner can help you map costs before committing to a table. And if you're tracking builds across multiple cons, Costumary's project workspace keeps your materials, costs, and timeline in one place so you're not reconstructing numbers from receipts in a shoebox.
Frequently
asked questions.
Sources & references
We link to the brands, retailers, and research we reference so you can verify and explore.
- 1Square Processing Fees and Pricing — payment processing rate breakdown for convention vendor card transactions
- 2Conventory: How to Budget for Artist Alley — convention expense breakdowns and break-even framework for artist alley vendors
- 3FanimeCon 2026 Artist Alley — table pricing and artist alley logistics for a major anime convention
- 4Conventory: What Sells at Artist Alley — product category analysis and margin data for convention sales
- 5GeekCast Radio: Artist Alley Advice — vendor profitability strategies and cost reduction tips
- 6FAN EXPO Philadelphia Artist Alley — booth pricing data for FAN EXPO convention series
